Sam Minh Ly

Game Designer

I love creating video games. I like to fullfill a lot of different roles in a project and trying out new aspects of game development. You can put me on a lot of different tasks; technical design, system design, level design, VFX and anything else that needs to be done.

Game Designer

Project Exhibited

Game Designer
26 Team Members
16 weeks and counting
Unreal Engine

Summary

Exhibited is a singlplayer stealth game. The player must use their gadgets and movement options to avoid guards and camera’s. The goal is to pull off a great heist by stealing art pieces froma private collection. But what is more valuable than the art pieces are the secrets they hold…

My Contributions

I was the design lead for the first 8 weeks of the project. After that I decame a technical designer. I made prototypes and blueprints for the project. A lot of time was spend on setting up playtests and using data to improve the game and fix bugs.

Technical Designer

Lumberjacked

Technical Designer
23 Team Members
8 weeks
Unreal Engine

Summary

Lumberjacked is a two player cooperative puzzle game. The two jacked-up lumberjacks need to reach the end of each level by throwing everything they can find, including each other.

My Contributions

In this 8 week project I was all over the place. Early in the project I was responsible for creating the intended gamefeel by testing, tweaking and adding features. Throughout the project I also worked on quality assurance and bugfixing. I implemented the animation using Unreals aniamtion blueprints and blendspaces. And in the last week I implemented the audio.

Producer

Comic Crashers

Producer
10 Team Members
7 workdays
Unreal Engine

Summary

Comic Crashers is a 4 player versus party game. You will need to defeat your opponents by shooting them. But wait, you are in a 60’s comic book? Shoot your way through the comic book and destroy the borders to get to other panels and be the sole victor.

My Contributions

As a producer on this project my main roles were scoping and creating a comfortable work environment. My daily tasks was planning and organizating, making sure we met our deadlines and cutting features when we needed to. While I ensured the production method was ensured, my primary focus was creating a workplace where everyone could comfortably work.
And at the side I also jumped in and helped to implement the visual effects

Community Events

ATXPenguBackground

ATX Pengu

Global Game Jam 2020.
A top-down shooter placed inside your computer. Clean your computer by shooting the virusses and activating your computers defenses. Survive long enough for your anti-virus program to install.

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Slippery Slap

Global Game Jam 2019.
A third person penguin simulater where you need to slap the evil scientists on the south pole. Prevent them from melting the polar icecaps with their nuclear reaction and save your penguin daughter.

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Triple Laser Death March

A Ludum Dare 44 Entry.
Bullets, missiles and lasers are everywhere and go everywhere in TRIPLE LASER DEATH MARCH. Dodge stuff and return fire with your own awesome arsenal – from trusty sidearms to nuke launchers and, indeed, triple laser mayhem.

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Bloodgold: Sunken Treasure

A Ludum Dare 43 entry.
You’re a viking … looting and pilfering at the bottom of the sea! Why? Doesn’t matter, just get cracking! Ugly fishy monsters will try to stop you, but a good smack from your axe should solve that problem. Grab the gold and get out – leave nothing behind.

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Rimworld Mod

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Marmalades

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Skills & Proficiencies

Software

Unreal Engine 4

Unity

Trello

Blender

Github

Perforce

Development Skills

C#

Unreal Engine 4 Blueprinting

About me